// llk_wgDlg.h : header file
//

#if !defined(AFX_LLK_WGDLG_H__84CA194A_814B_46D1_9FE0_6B0A0BE6BC1C__INCLUDED_)
#define AFX_LLK_WGDLG_H__84CA194A_814B_46D1_9FE0_6B0A0BE6BC1C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CLlk_wgDlg dialog

class CLlk_wgDlg : public CDialog
{
// Construction
public:
	CLlk_wgDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CLlk_wgDlg)
	enum { IDD = IDD_LLK_WG_DIALOG };
	int		m_x;
	int		m_y;
	UINT	m_num;
	CString	m_chessdata;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLlk_wgDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CLlk_wgDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnStartGame();
	afx_msg void OnButton2();
	afx_msg void OnBtnReadchess();
	afx_msg void OnButton3();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LLK_WGDLG_H__84CA194A_814B_46D1_9FE0_6B0A0BE6BC1C__INCLUDED_)
